Keyclasher is a typing game built around one idea: getting faster and more accurate at typing should feel like a game, not a chore. It has two very different modes, because "get better at typing" and "prove you're fast right now" are two different goals, and we didn't want to force them into one experience.
Race Mode is the competitive side — a behind-the-runner view where your energy runner races down a circuit as you type, against ghost bots or real opponents in live multiplayer. Race text comes from a growing bank of real public-domain quotes and literature (with proper attribution), AI-generated practice sentences, and your own custom text if you'd rather race something specific. Solo results feed a leaderboard and your personal stats; multiplayer connects players directly, peer-to-peer, for a real head-to-head race.
Practice Mode is the deliberate-improvement side — no opponents, no pressure. It generates drills from a real word-frequency corpus, weighted toward common words and biased toward whichever specific letters you keep mistyping, so the drill actually targets your weaknesses instead of staying static. Beyond the adaptive drill, six structured skill tracks (home row, common letter pairs, full alphabet coverage, numbers & symbols, punctuation, and short words to phrases) offer a real beginner-to-advanced progression. Streaks, milestone badges, and a per-letter accuracy heatmap round it out.
Keyclasher supports English and Russian as content languages — what you actually type, not a translated interface. Both Race Mode's text bank and Practice Mode's word corpus have independent English and Russian content, so the drill or race text you get is genuinely native to whichever language you pick, not a machine translation of the other.
Most typing tests measure a single number and move on. We wanted something with more texture: real competitive racing when you want it, and a genuinely adaptive practice tool for the days you'd rather just get better on your own terms.
Keyclasher is under active development — more race content, more practice tracks, and a more permanent multiplayer architecture are all on the roadmap.
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